Speedroid Gum Prize
WIND 1

Speedroid Gum Prize

  • Archetype:
  • Roid

  • ATK:
  • 0

  • DEF:
  • 800

  • View:
  • 3686




During the Battle Phase, if you take battle or effect damage: You can Special Summon this card from your hand. During either player's Battle Phase in which this card was Special Summoned by its effect, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only WIND monsters you control, including this card. If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if the sent card was a "Speedroid" monster, the Synchro Monster that used this card as Synchro Material gains 1000 ATK.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Aug 27, 2026
38± 6/ 100
Power Score
Intrinsic 40
Deck 42

Speedroid Gum Prize — Power Evaluation

Final Score: 38 ± 6 · Confidence: Medium

  • Intrinsic: 39.5 · Deck: 41.6 · Meta: provisional
  • Primary role: Extender · Secondary: Material body, Utility

Why it scores here

Speedroid Gum Prize is a narrow Battle-Phase extender: only after you take battle or effect damage does it Special Summon itself from hand as a free Level 1 WIND Tuner and unlock a Battle-Phase Synchro Summon, and its Synchro-Material trigger mills the top card and conditionally gives the Synchro +1000 ATK. Recorded deck data shows a real but marginal role as a 1-of in Speedroid lists (88.9% Speedroid, 1.22 average copies, 15 of 18 decks at exactly one), while zero recorded combo appearances mean its conversion into a winning board is text-only inference. Its 0 ATK and Level are worth points only as material, and the damage requirement plus the WIND-only Synchro restriction keep accessibility, interaction, and resilience low. High stats earn nothing here — the score is driven by how unreliably the trigger comes up and how cheap the card is to slot.

Axis scores

Axis Score Evidence
Accessibility 33 It can only leave the hand during the Battle Phase after you take battle or effect damage, so it is a reactive 1-of in 88.9% Speedroid builds rather than a reliable opener (observed).
Combo & Conversion 36 When the trigger is met it adds one Level 1 WIND Tuner body and enables a Battle-Phase Synchro Summon, but zero combo appearances were recorded to show it building a full board (verified/observed).
Resource Economy 46 Its Synchro-Material trigger sends the top card of the Deck to the GY for free setup and conditionally pumps the Synchro by 1000 ATK, roughly even-to-slightly-positive without spending a card (verified).
Effect & Interaction 12 The card itself provides no negation, removal, or disruption to the opponent — only a conditional ATK boost on a Synchro it helped create (verified).
Material Utility 46 It is a clean Level 1 WIND Machine Tuner usable as Synchro material, but the Synchro Summon it enables is locked to WIND monsters you control including this card (verified).
Resilience & Flexibility 22 A single negate, or simply not taking Battle Phase damage, leaves it dead in hand with no multi-zone or multi-turn recursion (inferred).
Deck-Building Efficiency 45 It occupies just one slot in 15 of 18 recorded builds with no mandatory garnet package, but it is near-blank unless the Battle-Phase damage condition is met (observed).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 39.5, Deck ≈ 41.6, Meta = provisional. Modifiers: Self-locking WIND restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Special Summons itself from the hand during the Battle Phase at no card cost once you take battle or effect damage.
  • Unlocks a Battle-Phase Synchro Summon with WIND monsters, allowing follow-up plays after the opponent's attacks.
  • Synchro-Material trigger mills the top card of the Deck and gives the Synchro +1000 ATK if a "Speedroid" is milled, adding GY setup and damage output.
  • Very low slot cost — it is a 1-of in 15 of the 18 recorded builds with no garnet package.

Weaknesses

  • Requires taking battle or effect damage during the Battle Phase, making it a near-dead card in hand on most turns.
  • Provides no negation, removal, disruption, or interaction of its own.
  • Synchro Summon clause is restricted to WIND monsters you control including this card, so non-WIND boards make it unusable.
  • 0 ATK / Level 1 means its value is purely as material.
  • Zero recorded combo appearances and zero guides, so its practical payoff is unverified.

Counters / choke points

  • Ending or skipping the Battle Phase, or preventing all battle/effect damage, keeps it stuck in the hand.
  • Negating the Special Summon or the Synchro Summon it enables removes the entire play.
  • Effect negation aimed at the Synchro-Material mill trigger denies the GY setup and the +1000 ATK boost.
  • Building a board without WIND monsters on your side makes the Synchro clause unusable.

Best use

Battle-Phase Level 1 WIND Tuner extender that enables a follow-up Synchro and mills for GY setup. Decks: Speedroid. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Battle Phase Special Summon from hand when you take battle or effect damage.; Card text: while Special Summoned by its effect, it enables an immediate Synchro Summon using only WIND monsters you control including this card.; Card text: when sent to the GY as Synchro Material, it sends the top card of the Deck to the GY and grants the Synchro +1000 ATK if that card was a "Speedroid" monster.; Card identity: Level 1 WIND Machine Tuner, 0 ATK / 800 DEF, "Roid" archetype, legal in TCG, OCG, Master Duel and Duel Links.
  • Observed: 18 recorded decks run the card, all in the main deck, at 1.22 average copies (15 decks at 1, 2 at 2, 1 at 3).; 88.9% of those decks are Speedroid; the remaining are one additional Speedroid-labelled archetype and a single Mecha Phantom Beast deck.; 94.4% co-deck rate with Speedroid CarTurbo, Den-Den Daiko Duke, Taketomborg, Terrortop, Red-Eyed Dice and Clear Wing Synchro Dragon.; Zero combo appearances, zero guides, and no StatisticsCard usage data are available for this card.
  • Inferred: Because the trigger requires damage during the Battle Phase, the card is functionally dead in the opening hand and only live in grind or going-second turns.; The WIND-only clause means the Synchro Summon is unusable whenever your board contains non-WIND monsters.; The optional mill is a benefit rather than a cost, giving slight resource-positive GY setup for Speedroid recovery lines.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no recorded average power index or end-board data for boards containing this card no explicit data on which searchers or recruiters can access it











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