WIND
1Speedroid Gum Prize
Archetype:
Roid
ATK:
0
DEF:
800
View:
3686
During the Battle Phase, if you take battle or effect damage: You can Special Summon this card from your hand. During either player's Battle Phase in which this card was Special Summoned by its effect, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only WIND monsters you control, including this card. If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if the sent card was a "Speedroid" monster, the Synchro Monster that used this card as Synchro Material gains 1000 ATK.
Speedroid Gum Prize — Power Evaluation
Final Score: 38 ± 6 · Confidence: Medium
- Intrinsic: 39.5 · Deck: 41.6 · Meta: provisional
- Primary role: Extender · Secondary: Material body, Utility
Why it scores here
Speedroid Gum Prize is a narrow Battle-Phase extender: only after you take battle or effect damage does it Special Summon itself from hand as a free Level 1 WIND Tuner and unlock a Battle-Phase Synchro Summon, and its Synchro-Material trigger mills the top card and conditionally gives the Synchro +1000 ATK. Recorded deck data shows a real but marginal role as a 1-of in Speedroid lists (88.9% Speedroid, 1.22 average copies, 15 of 18 decks at exactly one), while zero recorded combo appearances mean its conversion into a winning board is text-only inference. Its 0 ATK and Level are worth points only as material, and the damage requirement plus the WIND-only Synchro restriction keep accessibility, interaction, and resilience low. High stats earn nothing here — the score is driven by how unreliably the trigger comes up and how cheap the card is to slot.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 33 | It can only leave the hand during the Battle Phase after you take battle or effect damage, so it is a reactive 1-of in 88.9% Speedroid builds rather than a reliable opener (observed). |
| Combo & Conversion | 36 | When the trigger is met it adds one Level 1 WIND Tuner body and enables a Battle-Phase Synchro Summon, but zero combo appearances were recorded to show it building a full board (verified/observed). |
| Resource Economy | 46 | Its Synchro-Material trigger sends the top card of the Deck to the GY for free setup and conditionally pumps the Synchro by 1000 ATK, roughly even-to-slightly-positive without spending a card (verified). |
| Effect & Interaction | 12 | The card itself provides no negation, removal, or disruption to the opponent — only a conditional ATK boost on a Synchro it helped create (verified). |
| Material Utility | 46 | It is a clean Level 1 WIND Machine Tuner usable as Synchro material, but the Synchro Summon it enables is locked to WIND monsters you control including this card (verified). |
| Resilience & Flexibility | 22 | A single negate, or simply not taking Battle Phase damage, leaves it dead in hand with no multi-zone or multi-turn recursion (inferred). |
| Deck-Building Efficiency | 45 | It occupies just one slot in 15 of 18 recorded builds with no mandatory garnet package, but it is near-blank unless the Battle-Phase damage condition is met (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 39.5, Deck ≈ 41.6, Meta = provisional. Modifiers: Self-locking WIND restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Special Summons itself from the hand during the Battle Phase at no card cost once you take battle or effect damage.
- Unlocks a Battle-Phase Synchro Summon with WIND monsters, allowing follow-up plays after the opponent's attacks.
- Synchro-Material trigger mills the top card of the Deck and gives the Synchro +1000 ATK if a "Speedroid" is milled, adding GY setup and damage output.
- Very low slot cost — it is a 1-of in 15 of the 18 recorded builds with no garnet package.
Weaknesses
- Requires taking battle or effect damage during the Battle Phase, making it a near-dead card in hand on most turns.
- Provides no negation, removal, disruption, or interaction of its own.
- Synchro Summon clause is restricted to WIND monsters you control including this card, so non-WIND boards make it unusable.
- 0 ATK / Level 1 means its value is purely as material.
- Zero recorded combo appearances and zero guides, so its practical payoff is unverified.
Counters / choke points
- Ending or skipping the Battle Phase, or preventing all battle/effect damage, keeps it stuck in the hand.
- Negating the Special Summon or the Synchro Summon it enables removes the entire play.
- Effect negation aimed at the Synchro-Material mill trigger denies the GY setup and the +1000 ATK boost.
- Building a board without WIND monsters on your side makes the Synchro clause unusable.
Best use
Battle-Phase Level 1 WIND Tuner extender that enables a follow-up Synchro and mills for GY setup. Decks: Speedroid. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Battle Phase Special Summon from hand when you take battle or effect damage.; Card text: while Special Summoned by its effect, it enables an immediate Synchro Summon using only WIND monsters you control including this card.; Card text: when sent to the GY as Synchro Material, it sends the top card of the Deck to the GY and grants the Synchro +1000 ATK if that card was a "Speedroid" monster.; Card identity: Level 1 WIND Machine Tuner, 0 ATK / 800 DEF, "Roid" archetype, legal in TCG, OCG, Master Duel and Duel Links.
- Observed: 18 recorded decks run the card, all in the main deck, at 1.22 average copies (15 decks at 1, 2 at 2, 1 at 3).; 88.9% of those decks are Speedroid; the remaining are one additional Speedroid-labelled archetype and a single Mecha Phantom Beast deck.; 94.4% co-deck rate with Speedroid CarTurbo, Den-Den Daiko Duke, Taketomborg, Terrortop, Red-Eyed Dice and Clear Wing Synchro Dragon.; Zero combo appearances, zero guides, and no StatisticsCard usage data are available for this card.
- Inferred: Because the trigger requires damage during the Battle Phase, the card is functionally dead in the opening hand and only live in grind or going-second turns.; The WIND-only clause means the Synchro Summon is unusable whenever your board contains non-WIND monsters.; The optional mill is a benefit rather than a cost, giving slight resource-positive GY setup for Speedroid recovery lines.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no recorded average power index or end-board data for boards containing this card no explicit data on which searchers or recruiters can access it






